![]() ![]() Now, run-and-gun isn't quite accurate, but when compared to its predecessors, Conviction is extremely loose and free-flowing. Without a doubt, the series' hardcore will be initially dismayed by the completely overhauled game mechanics, but once settled in, I can't see how anyone wouldn't enjoy the ride. That's because Sam Fisher's latest romp, Splinter Cell: Conviction, has abandoned the plod in favor of an almost, dare I say, run-and-gun style. As you might have noticed, I used the past tense to describe those tropes. The Splinter Cell series has always been known for its methodical take on stealth-deliberate pacing, cadaver-hiding, and trial-and-error were well-worn hallmarks of the franchise.
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